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As an account services intern at MullenLowe, I worked with a team of fellow interns on a project to create potential work for Burger King

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COPY: Casey Nealon
AD: Cooper Epps

DESIGN: Billy Palmer, Sarah Reed, Victoria Raschi
STRATEGY: Christina Schwartz
PM: Julia Ross

Objective:

Make BK the first choice for gamers by creating a stunt that leverages the BK app

Target Audience:

Newbies                 Casual                   Core                 Hardcore                 Pro

These gamers play more than 10 hours a week and typically enjoy playing more complicated role playing video games

Company:

BK has a history of playful banter

BK knows how to dish it out but knows there is a limit when it goes too far

They play video games when they just want to relax, and typically less than 10 hours a week

These gamers play more than 10 hours a week and typically enjoy playing more complicated role playing video games.

They play video games whenever they get a chance (on average 20 hours a week) and are usually the most knowledgable about a variety of games. 

Culture:

From getting hyped to getting bullied

Trash talk is part of the game, but it has quickly become a toxic environment for the gaming community

Competition:

The conversation of trash talk has been untouched

No QSR brands have gotten involved with the conversation around trash talk

Professional gamers usually play in high-tier tournaments around the world playing for millions dollars. 

Consumer:

There is an art to trash talking

Most gamers can indulge in a little trash talk now and again but there is a fine line between what is appropriate.

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Key Message:

Show gamers how to trash talk like a king

The Idea:

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Burger King knows that trash talk can toe the line between just playing and bullying. 

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That’s why we’re here to sweeten defeat. 

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When a gamer beats another, they’ll have the option to send a Whopper
to their opponent.

The Execution:

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